May 12, 2012


Like everything I have created, it was perfect. I flex my fingers, and the machine flexes with it, motions transcribed perfectly via the neural headset I’m wearing. “Wonderful. This will do nicely,” I say to the gaggle of assorted lab technicians. The machine in question is an arm. Not just any arm: next generation metallic […]

Posted in: Short Fiction

Not Writing What You Know

March 30, 2012


Since I’ve taken the last couple weeks or so to horrendously procrastinate on writing anything of decent value—besides a short story I wrote that will be published in April—I’ve managed to spend a lot of time doing nothing at all every day of the week. In that time, I’ve given a lot of thought to […]

RPG Style and the Illusion of Choice

February 17, 2012


STOP: If you’ve been a hermit or a cave-dweller for the last four months, you might not want to read this article. I’m going to spoil some stuff about the main quest for Elder Scrolls V: Skyrim, Mass Effect 2, Morrowind, and maybe some other things. I don’t know. But if you want to go […]

Posted in: Essays, Narrative Theory

RPG Style: Analyzing the Structure of RPG Protagonists

February 10, 2012


This is my happy face

Adam Jensen is shaking down a woman for her life’s work. I chose this option, but I didn’t want it. Upon setting out on Deus Ex: Human Revolution, I had only a couple ideas on how I was going to play his character. One: each action would be ultimately decided by logic, and two: If […]

Posted in: Essays, Narrative Theory